Original VOD \rDotabuff \rZai - Viper, Sumail - Invoker, Arteezy - Drow Ranger, Crit - Lifestealer, Universe - Nyx Does not affect enemies that have recently been dancing. Does not affect enemies that have recently been dancing. Does not affect enemies that have recently been dancing. Arteezy, Sumail, Zai, Cr1t, PPDwhy would they kick the best captain in the world? On Instagram it shows, that both are in Rome atm .. PogChamp edit: ofc his name is cr1t fmlArteezy was saying for a while about how he thought cr1t was good, back when he was on weird T2/T3 teams.
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140. Dance does not affect Mist Monsters or Bosses.Heals attached building 3.2% of its Max Health every 10 secondsHeals attached building 3.2% of its Max Health every 10 secondsEliminating an enemy with this weapon reduces your current health by 8% and deals 26-151 base damage based on the percentage of your missing health in a 0.5 tile radius. Power. Stacks up to 5 times.+30% Damage to stunned, staggered, and knocked down targets.Heals attached building 3.2% of its Max Health every 10 secondsHeals attached building 3.2% of its Max Health every 10 secondsHeals attached building 3.2% of its Max Health every 10 secondsStunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. The rise of agility-based carries often leads to a much higher emphasis on magic damage output in high-level games. Stacks up to 15 times.Heals attached building 3.2% of its Max Health every 10 secondsDamage dealt with this weapon snares the target by 30% for 6 seconds.Standing in place for 1 second regenerates 10% of your max shield value.Damage dealt with this weapon snares the target by 30% for 6 seconds.+30% Damage to stunned, staggered, and knocked down targets.Damage dealt with this weapon snares the target by 30% for 6 seconds.+30% Damage to stunned, staggered, and knocked down targets.Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.Damage dealt with this weapon snares the target by 30% for 6 seconds.Damage dealt with this weapon snares the target by 30% for 6 seconds.Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.Hitting an enemy with this weapon 6 times causes it and nearby enemies to dance for a short duration. But I don't know.Moon did saying Cr1t was hanging out a lot with the boys.I initially thought that zai was getting kicked and would become an secret offlaner again. NGA玩家社区 致力打造最专业的DotA玩家论坛 拥有最新的资讯与攻略 最及时的DotA2赛事资讯 DotA2官方合作论坛 Does not affect enemies that have recently been dancing. 5.
Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.Heals attached building 3.2% of its Max Health every 10 secondsHeals attached building 4% of its Max Health every 10 secondsCritical hits cause 7 exploding projectiles to scatter to the surrounding area. Stacks up to 10 times.Stunning or Knocking back an enemy reduces your current health by 8% and deals 26-149 base damage based on the percentage of your missing health in a 0.5 tile radius. If zai leaves EG thet have a great offlaner but i think zai will stay with EGmoon implied that cr1t and miracle have diff teams.Considering Secret's proximity to Jordan I have a suspicion Miracle is heading there. Dance does not affect Mist Monsters or Bosses.Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Dance does not affect Mist Monsters or Bosses.Damage dealt with this weapon snares the target by 30% for 6 seconds.Increases impact by 40%. Last Resort. Does not affect enemies that have recently been dancing. According to Moon Cr1t was seen hanging with "the boys" a lot, which seems like a shoe-in for the boys in blue, EG. RTZ returning to EG a second time isn't impossible but man what a dickery that would be.New comments cannot be posted and votes cannot be castPress J to jump to the feed. Dance does not affect Mist Monsters or Bosses.Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Can only occur every 6 seconds.Heals attached building 3.2% of its Max Health every 10 secondsHeals attached building 3.2% of its Max Health every 10 secondsHeals attached building 3.2% of its Max Health every 10 secondsEliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Crit Rate Crit Dmg Speed Dodge Gold Boss Gilding; 0: 0: 0: 0: 0: 0: 0: 0: Pattern:---CrabSchool is an independent fan site for the phone game Crab War by Appxplore Sdn Bhd. Press question mark to learn the rest of the keyboard shortcutsCookies help us deliver our Services. Dance does not affect Mist Monsters or Bosses.+30% Damage to stunned, staggered, and knocked down targets.Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.Damage dealt with this weapon snares the target by 30% for 6 seconds.Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.Damage dealt with this weapon snares the target by 30% for 6 seconds.+30% Damage to stunned, staggered, and knocked down targets.Damage dealt with this weapon snares the target by 30% for 6 seconds.Damage dealt with this weapon snares the target by 30% for 6 seconds.+30% Damage to stunned, staggered, and knocked down targets.Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.Damage dealt with this weapon snares the target by 30% for 6 seconds.Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.Damage dealt with this weapon snares the target by 30% for 6 seconds.Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration.