Power Points: Base Power: Accuracy: 10 20 100 Battle Effect: The user attacks the target with stored power. When the user has no positive stat changes, Stored Power's base power is 20. Stored Power has a variable power that increases the more the user's stats are raised. When the user has no positive stat changes, Stored Power's base power is 20. Its power increases by 20 for each positive stat stage the user has in any stat, and does not decrease in power due to any negative stat stages. When the user has no positive stat changes, Stored Power's base power is 20. This article is a stub . Stored power is only for pokemon with staying power. Stored Power is a Psychic-Type move introduced in Generation V. This move gains power with each time the user increases one of its Statistics; for each Statistic increase used by the user the move's Base Power increases by 20. Punishment deals Physical Dark Damage with a Base Power equal to 60+20*# of target's stat boosts.
Can get a maximum Base Power of 860. Its power increases by 20 for each positive stat stage the user has in any stat, and does not decrease in power due to any negative stat stages. The more the user's stats are raised, the greater the move's power. The more the user's stats are raised, the greater the damage. Please help the Pokémon Wiki by expanding it . Stored Power has variable power depending on the total amount of positive stat stages the user has accumulated. Stored Power deals Special Psychic Damage with a Base Power equal to 20*# of stat boosts. You know you want Water Absorb Maractus. Potentially, however unlikely, this could reach a maximum Base Power of 860. It can reach a maximum power of 860 (20 + 20 × ( 7 × 6 ), if all seven stats (Attack, Defense, Special Attack, Special Defense, Speed, evasion, and accuracy) are at their maximum stage.
(Inadequate description? In-Depth Effect: This attack's power starts off with 20 Base Power but increases by 20 Base Power for each stat increase used by the Pokémon.
3DS FC: 2277-6801-3957 PM and I'll add you too. For example, if the Pokémon used Dragon Dance and Double Team once each, that is a total of 3 stat increases (+1 Attack, +1 Speed, +1 Evasion) and Stored Power's base power will be 20 × 3 + 20 = 80. You'd need some form of recovery. Let us know in this thread.) In-Depth Effect: This attack's power starts off with 20 Base Power but increases by 20 Base Power for each stat increase used by the Pokémon. Stored Power is an offensive Psychic-type move. When the user has no positive stat changes, Stored Power's base power is 20. Z-Move Base Power: 100 (Inadequate description? Its power increases by 20 for each positive stat stage the user has in any stat, and does not decrease in power due to any negative stat stages. Power Trip is a physical Dark-type version of Stored Power.The problem there is that Spit Up causes you to lose the very boosts that are powering it, and the second consecutive use of the move will do nothing. Power is equal to 20+(X*20), where X is the user's total stat stage changes that are greater than 0. 20 dégâts de base sont ajoutés par niveau de statistiques augmenté. Power Trip deals Physical Dark Damage with a Base Power equal to 20*# of stat boosts. SolRiver 6 years ago #4. Stored Power has variable power depending on the total amount of positive stat stages the user has accumulated. User Info: SolRiver. -worth it! Its power increases by 20 for each positive stat stage the user has in any stat, and does not decrease in power due to any negative stat stages. Power is equal to 20+(X*20), where X is the user's total stat stage changes that are greater than 0. Force Ajoutée a une base de dégâts de 20 - aucune augmentation -, mais lesdits dégâts augmentent en fonction de l'augmentation des statistiques du lanceur.