Mobile legends rank distribution mobilelegends. This will be different based on each person’s previous experience and comfort levels.Finally, we hypothesize that players who have smaller and more focused champ pools have a higher chance of climbing. All Data was gathered courtesy of Riot Games API.is the increased chance of a frequent user of Mobalytics to climb vs an average NA ranked player, and the difference between a more frequent and less frequent user is 17.8 %. We also split our Mobalytics users into groups based on how much they had used Mobalytics over the user’s lifetime and found that frequent Mobalytics users were 17.8% more likely to climb than less occasional Mobalytics users, and 42.6% more likely when compared to all NA ranked players.Over 10 million players play League of Legends (LOL) competitively with a desire to climb the ranked ladder.

That means that, potentially, a user could be looking at another player’s account and we could be tracking their improvement instead. We wanted to answer the question of how likely people are to climb based on their division and what factors are common amongst those who actually climbed.

You also have the option to opt-out of these cookies. This is probably because players who sign up for Mobalytics are more motivated to climb, and are also more serious to achieve their goals. In reality, their ability to play a champ they are less comfortable on hurts their chances more than it helps, even if the selection is a potentially better counter match up.We would like to thank all the players of LOL for providing such a rich data set for this study. Solo queue data on the entire player base in all regions. This behaviour can also still be seen in the distribution for the current ranked Season (Figure 1):Figure 1 – Ranked Distribution across tiers for Season 9, data from League of Graphs1 on May 16th, 2019. But opting out of some of these cookies may have an effect on your browsing experience.Necessary cookies are absolutely essential for the website to function properly. We supplemented this data with Mobalytics usage data to get a better understanding of how ranked players improve and what impact Mobalytics has on progression.On the NA server, we analyzed how 110,426 Mobalytics users and 1,613,396 non-Mobalytics users climbed over the ranked time period between May 3, 2018 and November 13, 2018. There might be differences in culture, work ethic, or climbing mentality across different regions, which could affect both how many users from both groups climbed. Honestly yes in my opinion it is. This goal is to reduce some of the bias in the user’s intent towards ranked and learning.Since we currently only have information about players using our platform, we split players into Mobalytics vs. non-Mobalytics users, the definition of each of these groups is as follows:We defined progression in skill and rank according to three criteria:players play League of Legends (LOL) competitively with a desire to climb the ranked ladder.This study is based on 2018 Season 8 ranked data from the North American Server. This would allow us to address three other major factors we hypothesize affect a player’s ability to climb: when players play, how long they play, and what champs they play.We hypothesize that playing late at night or too many games in one session can lead to fatigue, which can have significant effects on performance and climb. In Season 8, the tiers were, in increasing order, Bronze, Silver, Gold, Platinum, Diamond, Master, and Challenger. This study is based on 2018 Season 8 ranked data from the North American Server.In League of Legends, ranks are assigned through both a tier and a division. It is mandatory to procure user consent prior to running these cookies on your website.This website uses cookies to improve your experience while you navigate through the website. The League of Legends rank distribution and percentage of players by tier during Season 8. There might be “unbalanced champs” but having a good team is the answer to win. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies will be stored in your browser only with your consent. Therefore, Mobalytics interactions should be used more as an indicator of Mobalytics usage (which is why we created the different buckets of interaction from very low to high) over the Season 8 time period that we analyzed, rather than a direct number. However, the user interface of Mobalytics is set up so that players use their own account and can track their own progress over time as well as get tips when they are in a game. Hence, users who sign up for Mobalytics but rarely use the platform can be considered a good control group, because then may have a more serious attitude towards climbing when compared to the rest of the ranked LOL. Ranked is feeling pretty consistent from season to season, but we will keep tuning things as needed!