Only the category with most progress will get the full bonus, all others will get a 33% penalty to the gained knowledge. By pointing the Thaumometer at various things, and holding the right mouse button you will start examining them. Remember that any research note can be completed in a variety of ways, depending on what aspects you have available. Normal is as above, hard mode requires the minigame for all research, while easy mode lets you buy all researches directly, avoiding the minigame entirely.

Thaumcraft's research system provides a "pacing" of character advancement. This implies that for materials which come in both "pieces" and blocks, such as coal or iron, you will do better by scanning the block Early on, you will often not be able to learn from your chosen object of study, because it has aspects you can't understand. Note that the names are slightly misleading: In easy mode, you will actually use more points for the research, with less flexibility for what aspects you need -- but you avoid the minigame. An ongoing research session may be abandoned at any point by clicking the "Scrap Theory" button. Once you have completed the minigame for a research note, it will change from a flat page to a tied scroll. Having a lit fire (or placed Nitor) nearby will grant ghost points for Ignis. You can use this one more time before it fades, and when you do so, it will eventually recover and reappear. Normally when you run out of an aspect, it will be darkened in the table list. To perform research, the player will need: 1.

If there are bonus draws available, one will be spent and one additional card will be drawn. Some cards require items listed on the bottom of the card to be picked; if the items are marked with a yellow exclamation mark, they will be consumed. While a few topics will be known and readable from the beginning of the game, most will require some investment of research points and effort to actually learn the information and render the topic readable. Bookshelves can give any (eventually, all) of the other aspects, but it will take time for them to "cover" all the aspects, depending on how many bookshelves you have.

)The first thing you will need to do is construct a Thaumometer. When you reach this cap, you will start getting fewer points than you might expect. Note: You cannot record your findings without a Thaumonomicon; your theorem will be wasted without one.

Specifically, to scan something you need to know at least the Your Thaumonomicon will automatically keep track of the items and blocks you have scanned. For simplicity, the rest of this page (and wiki) will assume you are playing in normal mode. When you first start Thaumcraft this will be your starting tab, finishing this will unlock all the other tabs such as Arcane Infusion, Alchemy and Auromancy.This tab also holds hidden research that you will unlock as you scan more and more items and when you unlock other items in thaumcraft. When this happens, you need to use up some of those points, by researching topics from your Thaumonomicon, and/or combining low-level aspects into higher compounds. Some topics start off darkened and unreadable, while others are hidden completely . Certain objects placed in a 9×9×3 area centered on the table function as research aids, which can be selected for a cost of one unit of inspiration. Nearly all players will need at least Research Mastery, despite the warp. However, it is possible to get "ghost points" for various aspects, indicated by a "shiny" marker on the aspect's icon. This research will require you to scan something with Motus. Crystal clusters will give a gint for their element, and a mixed crystal cluster will provide one of the primal aspects at random. Each research card has an inspiration cost and an effect. (You do start with a few points in the primal aspects: about 16 each, give or take. In current versions of Thaumcraft, the research topic in question will simply be unlocked in your As you proceed with research, you will use up research points in various aspects, and eventually you will find yourself short of some key aspect. Picking a card will apply its effect and allow for the next draw. If you have, and wish to use, the Research Duplication ability, you must do that There are a few key research topics which affect the research process itself, and appear at the beginning of the game. Some card names and text is dynamic and changes depending on context - text in For a node, you will gain points equal to about 1/10 of the node's strength in each aspect. If you run out of an aspect with a ghost point, you will be left with an unnumbered icon.

Once you have the completed research note, you can put that in your hotbar and right-click it to gain the new ability or unlock the recipe(s) that it represents.