Short answer is that high end weapons spawn in limited quantities, on purpose.

The length of time an item, object or structure is in the world before the Central Loot Economy despawns it, varies based on the object itself. The center part of this screen displays a zoom-able, full-body view of your character which can also be rotated for a complete review.

Residential/Civilian [edit | edit source].

Since just about any usable object can be used as a makeshift weapon in DayZ Standalone, items that are listed in this category either have use onlyas a melee weapon or deal a significant amount of damage, relative to other items, when used as a weapon.

The max count (MIN/MAX(NOMINAL) before any respawn is done.

A very detailed interactive map for the latest version of DayZ, including both Chernarus and Livonia. If, at any point, the object is interacted with in any way, its Item Cleanup timer will reset.
1.08 reduced the lifetime of buried stashed to 14 days (from 45) so that should help./r/dayz - Discuss and share content for DayZ, the post-apocalyptic open world survival game.Looks like you're using new Reddit on an old browser. This condition may have some impact on the functionality or use of the item, causing unintended effects or, occasionally, no effect at all. Though this screen is used to display a number of things, when a player refers to their "inventory" what they really mean is the space (or "slots") in which equipment and weapons are stored and kept on a character.

This function prevents the game from becoming cluttered with useless items, serves players with a continually refreshed pool of available gear, and acts as one method of preventing individual players from having too much influence over the entire server's economy. Essentially, Persistent objects that are regularly used or interacted with will never despawn (assuming they do not become ruined or the server is not wiped).

IN_STORAGE is the attribute that really makes items rare since storage items (buried or not) last for 15 days (without interaction).Spawn Location - class of buildings/location (Military, Police, Farm, Village, Town, Hunting, School, Industrial, Medic, Firefighter, Prison, Coast)(floor, shelves), and tiers (1,2,3)BK-18(IZH18) 30/15 [Farm, Village, Hunting - Tier 1]CR-527(CZ527) 10/5 [Farm, Village, Hunting - Tier 2]Tents all have a restock of 43200 (12 hours). Often it has a good chance to spawn Food and small chance to spawn low tier Weapons.A lot of basic Equipment can be found here including the Map and Compass.

Loot Spawn Categories [edit | edit source]. They are on the verge of becoming ruined and, if possible, should be repaired immediately.

Items sorted into these categories: Equipment, Food & Drink, Resources, and Weapons, may then be additionally sorted into subcategories. The number of inventory slots available for you to use will vary depending on what kind of You can also use your Inventory tab to view items on the ground in your vicinity and either pick them up, use them, or use them in In addition to being used for the management of your gear, the Inventory screen is also employed to present information about the character you are playing.

IN_HOARDER refers to storage (tents, barrels, crates, chests including BURIED storage ).

IN_PLAYER refers to a players inventory(while logged into the server). Items in this condition will generally appear new or unused. An item's condition will also be listed when the item is selected in the inventory screen.


They may no longer be usable, or will cease to function entirely. When it hits min, more are put into a queue to spawn in an appropriate place.QUANTMIN/MAX are for items with capacity like water bottles, canteens, mags, etcAttributes to decide what to count (can be IN_CARGO, IN_HOARDER, IN_MAP, IN_PLAYER) Also flags for crafted and DYNAMIC EVENTS (deloot/heli crash) The IN_CARGO, IN_HOARDER and IN_PLAYER atributes are what make items RARE.

This condition is largely only possible for items found in the world as loot, since repair kits are not able to repair most items beyond worn condition. This is the best condition an item that has been repaired to.

Below is a brief overview of each of the four primary categories and the types of loot they contain. Repairing is a In addition to controlling how much of each item is present, it also "cleans up" the map by removing items which have become ruined or which have gone untouched for a set amount of time. To repair an item, hold the required Repair Kit in your hands and drag the damaged items onto the Repair Kit.

Types of Loot [edit | edit source].

Items in this state are visually indistinguishable from items in pristine condition. nothing will depsawn because you caused the count to go over max, just no more can spawn until it goes under.persistence off should be better because it gets wiped and gear reset. Civilian loot has a bit of everything.

Press question mark to learn the rest of the keyboard shortcuts The first major role of the Central Loot Economy is managing the spawning of loot around Chernarus.In DayZ Standalone rather than having random loot spawn at specific locations around the world, the Central Loot Economy manages every item that can spawn, the amount of the item that can spawn and the locations where the item can spawn. IN_CARGO refers to vehicle inventory. in order of rarity these are: .

By example, in the most recent 0.63 update (not sure when this started) V3S and its subtypes (chassis, orange, etc) are all set to zero, idem for the Sedan.

As an item's condition begins to deteriorate, it's appearance will also change, refelecting the condition it is in.